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Japanese Name ワイルド・ハーツ (Wairudo Haatsu)
Namesake The Wildhearts (hard rock group)
User (Default Name) 大神 (Ōkami)
Distance Long-Range
Class Speed Type
Power C
Speed A
Range A
Precision C
Durability B
Potential C
"A gigantic fusion of human and beast, it can move at mind-boggling speeds to capture its prey. Not physically strong, but can do considerable damage with fangs and claws. Has a mind of its own, but not a very sharp one. It is unpredictable and will often give chase to an enemy whether its user wills it or not." (In-Game Description)

"Co-operative and open-hearted, but down-to-earth to the point of being dry. Always an individual, you are sentimental and have an eye for beauty. Though aloof and laid back, you easily succumb to loneliness, and you treasure your time spent with friends more than anything else in the world." (Personality Evaluation)

Base StatsEdit

Though Wildhearts has fairly low stats, it carries a variety of both mid- and long-range techniques, and has Endless Nameless, which can lower an enemy's base stats as well as inflict continuous damage for 3 turns or more. Combined with Push It To The Limit, this Stand can hit hard for very little SP while debuffing the foe in the process.

Lv HP SP Power Durability Spirit Speed
1 40 40 13 15 22 33
50 600 600 103 95 287 474


Wildhearts' normal attack is non-ranged, physical, hits twice, and has a 10% chance of inflicting Fear and Bleed.

The Eagle status inflicted by Endless Nameless is exclusive to Wildhearts. It is mostly identical to Pursued status, doing 10% of max HP +1 worth of damage to an enemy and lowering their hit rate by 10% while affected.

Name SP cost Level learned Effect
Cardiac Massage 5 1 Revives an ally from K.O.
Stone Toss 1 1 Inflicts physical damage on one enemy.
Claw 8 1 Inflicts non-elemental damage on an enemy. (M)
Pounce 10 2 Inflicts non-elemental damage on an enemy. (L)
Body Slam 5 3 Inflicts damage + Dizzy on an enemy.
Wild Howl 3 4 Inflicts Fear status on all enemies.
Bite 12 5 Inflicts non-elemental damage on an enemy. (M)
Wallop 2 6 Wallops the enemy for physical damage. / +BlowBack/Dizzy
Endless, Nameless 15 8 Attacks an enemy with an automatic Stand. (S) / Debuffs all stats, lowers SP, & inflicts Eagle
Desperation Attack 3 9 Attacks all enemies. Has low power & accuracy. (S)
Ride 3 12 Ride on the back of your Stand. Cancel key can be used to dash.
Glare 2 13 Inflicts Fear status on an enemy.
Rampage 20 14 Inflicts severe non-elemental damage on all enemies. / (L) +Fear
Chew To Bits 16 15 Inflicts defense-piercing damage on an enemy. (M)
Throw 5 18 Throw the enemy into the ground.
Erase Presence 4 23 Makes the enemy unable to sense your presence.
Unleash 36 24 Inflicts defense-piercing damage on enemies. / (L) + Fear
Stalk 26 25 Inflicts defense-piercing damage on an enemy. (L)
Push It To The Limit 100 45 Buffs all stats, restores HP, and cures status effects


Name Partner
Combination Attack Everyone
Sturm und Drang Jotaro
Flower Garden Kakyoin
Cosmic Gamble Joseph
All Creation Abdul
Light Speed Polnareff
Flawless Beauty Iggy

Overworld Interactions Edit


  • Chases down Emilio and brings him back to you after talking to him the third time, skipping the final chase sequence.

Saudi Arabia

  • Can help Kakyoin fight The Sun.

Fertile Crescent

  • Can help Jotaro and Iggy fight N'Dour.


  • There is a minor exploit in the game that can only be performed with this Stand or Howlin' Wolf with the Ride command learned. To perform it, you must be in the Kujo residence in Japan after you've defeated Kakyoin. In front of Abdul, on the tile directly before the one that triggers the story event, face forward and use Ride from the menu. You'll be caught in a loop, pacing left and right endlessly while the game tells you you can't get off your Stand. If you mash the Action button enough, however, you can break free. Once you regain control of your character, use the Ride command again to successfully phase through the invisible wall behind Abdul and explore the rest of the Kujo residence, including the outdoor area which cannot be seen at all in normal gameplay. If you try to leave the mansion, the alleyway will be blocked off, trapping you, and when you re-enter, you'll be booted to a glitched version of the Personality Evaluation that leads to a blank screen. You can also perform this glitch at the school by following the above instructions on the tile before the one that triggers the Kakyoin boss fight, allowing you to walk freely around the nurse's office and talk to the nurse and delinquents.