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"I have a feeling there's a Stand user very close to the school. Your destinies are no doubt intertwined. Be careful... Dio's servants are sure to be everywhere. They'll do anything they can to erase those who stand against him. If you see anyone moving hurriedly around town, it's best to assume they're an enemy..." -Steel's initial progress report

"What pitiable circumstances... Destiny can be mercilessly cruel. It seems that if you don't defeat Dio within 50 days, Holly's life will be at risk. You must hurry... Also... Do keep in mind that resting at the hotel or in your bedroom at home will cause time to pass. It's a long way to Egypt from here, so there's little time to waste. Think carefully before you rest and use your days prudently." -Steel's second progress report, after accepting the quest

The first map in the game, but no less full of various hidden secrets and sidequests than any other. As the events kickstarting the plot have not yet begun, the 50 day time limit is not imposed before the Kakyoin battle, allowing the player to rest in the bed in their home without consequence.

After defeating Kakyoin, sleeping at home or using the hotel will add a day to your time limit, so be careful. If you try to sleep when too much time has passed, you'll be warned that you may not have enough time to reach Egypt if you do so.

Next: Inside Plane


Party Members[]

None.

Obtainable Items[]

Item Where To Find
Handkerchief Chest in your room
F.F. Sports Drink Chest in living room
Ointment x3 First-aid kit on dresser in living room
Bottled Water x∞ Refrigerator in the kitchen. Can carry get 99
Bizarre Memo In burnt-down house next to Jotaro's
Letter of Invitation Lockers by school entrance
Lighter Chest in room next to nurse's office
Dora Cola Chest in room next to nurse's office
Strange Medicine x3 Shelves in science room on 2nd floor of school

Shops[]

Coffee Shop[]

Item Price Effect
Coffee 20G Restores 15HP/5SP
Sandwich 40G Restores 30HP/10SP
Hamburger 50G Restores 50HP/12SP
Noodles 60G Restores 50HP/20SP

7-Eleven[]

Item Price Description
Rice Balls 50G Restores small amount of HP
Tea 50G Restores small amount of SP
Sweets 130G Restores small amount of HP/SP
Knife 200G Attack +5/wards off Bind status when equipped
Sunglasses 300G Wards off Darkness status when equipped
Magazine 200G Reduces chance of 1HKO when equipped

Vending Machines[]

Item Price Description
Dora Cola 50G Restores 35HP
Echoes High 50G Restores small amount of HP/SP
G.E. Coffee 50G Restores 10HP, cures Poison
F.F. Sports Drink 50G Restores 10% of max HP/SP
Ripple-Infused Tea 50G Restores 20SP

Recycle Shop[]

Item Price
Chinese Tea Set1 1000G
Stuffed Panda1 800G
Game Console2 12800G
Video Game3 5900G

1 Cannot be purchased after day 4

2 Only available after Kakyoin battle, cannot be purchased after day 1

3 Available on 2nd playthrough and up, 1/9 chance of appearing when you enter the shop

After clearing the game 10 times or more, the shopkeeper will change to Mugendo (the sprite artist for the game) and you will have a random chance of obtaining Pocket Tissue after making a transaction.

In addition, when entering the shop, one of the bookshelves will randomly have an item for sale when checked. These items, from top-left to bottom-right, are:

Item Price Description
Wacky Greetings 100G Teaches HP-JP-NP skill.
Doraecat Comics 100G Teaches Laugh skill.
Voice Training 100G Teaches Loud Yell skill.
Low Blows 100G Teaches Bluff skill.
Kaya Jam 300G Restores 50 of entire party's HP/SP
Brass Knuckles 150G Attack +5 when equipped
Spice Bottle 300G Cures entire party of Berserk, Confuse, and Sleep
Incense 150G Restores 5%+2 of entire party's SP

Trussardi[]

Item Price Effect
Anchovy Pizza 40G Restores 50HP
Mediterranean Pasta 300G Restores 250HP
Pudding Surprise 180G Restores 80SP
Lamb and Applesauce 500G Fully restores HP & SP
Spaghetti Puttanesca 250G Revives KO'ed party member
Mineral Water 30G Cures Poison
Caprese Salad 90G Restores all status ailments barring K.O.

Events[]

Story events[]

  • VS Hierophant Green
Head to the school building in the center of the map and enter the nurse's office to kick off the story. When the nurse battle begins, Guard until the battle ends and Kakyoin will reveal himself. You can choose to join the battle, which will raise Jotaro's FP, or stay back and watch, which will give you bad karma and cause the following battle to be a bit harder as you'll have to fight him with Jotaro either way. Answering 'yes' to the question after the battle ('do you work for Dio?') will raise Jotaro's FP, but give you bad karma.
In Josuke's story, you must face Kakyoin alone with Josuke. Josuke will also start the battle in the Berserk status effect.
  • Friends?
After the battle, you'll follow Jotaro to his house. Holly will greet you and ask if you're a friend of his. Answer Yes to raise Jotaro's FP. In addition, if you're wearing the Bunny Suit from a previous playthrough, she'll be concerned that you'll catch a cold and give you a Mink Coat.
  • Joining The Fight
After Kakyoin is rescued, get out of bed and head down the hallway to start a scene. After some dialogue, Abdul will ask you whether you'd be willing to accompany the group to Egypt. Answering 'how can I say no!?' will raise the entire party's FP. Answering 'but, I refuse' will lower the party's FP and give you bad karma, but Abdul will ask again. Refuse a second time to watch a short scene followed by a Game Over. The other two choices have no effect on FP or karma.

Character/Gender specific[]

  • The First-Aid Kit
Requirements: Caravan
If your stand is Caravan and you use the first-aid kit in your house, Caravan will ask to take a look at the kit in order to make use of its powers. This causes you to learn the Ointment, Cooling Pad, Antidote, Eyedrops, Soothing Medicine and Awakening skills immediately, regardless of your level.
  • Capture the Cat
Requirements: Pixies, Miracles, or a Speed stat above 50
Outside the gym, there's a cat running in circles around a male student. If the above requirements are met, "talk" to the cat to catch it for him and receive a Crazy DX. If your Speed is in the 40's, changing your tactics to "Charge" will boost your speed high enough to allow you to complete this event.
  • Loose Change
Requirements: Miracles
On the 3rd floor of the school building, there's a delinquent standing next to a female student. Talk to them to see an event. Afterwards, if you inspect the ground behind the gym when you're carrying less than 300G, you can pick up random amounts of money in 1, 5, or 10G increments. (You can actually pick up this money as any Stand user - only the event is specific to Miracles.)
  • Broken Walkman
Requirements: Carpenters or Crazy Diamond
On the 2nd floor of the school building, there's a male student who complains about a broken Walkman. Repair it with your Stand to receive Sweets.
  • Chemistry Girl
Requirements: Deep Purple
Talk to the female student in the science room on the 2nd floor of the school building and offer to help with her compound. Talk to her afterwards, and she'll offer you an energy drink. Drink it, and all stats will receive a random increase or decrease.
  • Love Troubles
Requirements: Miracles
On the 3rd floor of the school building, talk to the male student who will tell you to leave him alone. Help him cheer up to receive Sweets. The dialogue will differ slightly if you're playing as a female.
  • Horror Fan
Requirements: Any Stand EXCEPT Red Garland, Carpenters, Cardigans or Crazy Diamond
In one of the classrooms on the second floor, there's an overweight student sitting at his desk. Talk to him and he'll ask you whether you like horror movies. If you answer "I'm not good with gore", you'll receive the "Squeamish" trait, which will change your protagonist's responses during certain events. If you're a male, you can also answer "I like X-rated movies better" to receive the "Perverted" trait. If you are on Josuke's Route, the student will not be there, and thus the event is inaccessible.
If you answer with "I'm not good with gore" and your Stand is Adam Ant or The Joykiller, there will be extra dialogue.
Additionally, wearing a bunny suit won't trigger this event.
  • Japanese Clothing
Requirements: Male protagonist
In one of the classrooms on the 3rd floor of the school building, there's a glasses-wearing student who complains about a teacher taking away his Bawdy Magazine. Do the following:
  1. Talk to Mr. Ito, the gym teacher, in the lounge on the 1st floor.
  2. Go back to the 3rd floor and talk to the glasses-wearing student again.
  3. Go to the lounge again and talk to a teacher by the computer who will tell you where Mr. Ito's locker is.
  4. On the 2nd floor by the stairs, talk to the female student who was previously facing the wall.
  5. Talk to the male student in the bathroom on the 3rd floor.
  6. Check the toilet on the top-left on the 1st floor to get the Locker key.
Finally, go to the storage room on the 1st floor (the one with the chests) and check the lockers, then talk to the glasses-wearing student and return the book to get Japanese Clothes. Like the Bunny Suit, this item will change your sprite, alter certain NPC dialogue, and randomly cause either you or the enemy to lose a turn in battle.
  • Snowy Road
Requirements: Playing as Josuke, Kakyoin has been fought
In Josuke's story, there's a road on the rightmost side of town that isn't there during normal play. Enter after the Kakyoin fight to see an event. This event will cause 1 day to pass and give you 10,000EXP.

Other[]

  • Mysterious Fortuneteller
In the arcade in the top-right corner of the map, there's a fortuneteller sitting at a table. She'll offer to tell your fortune for free, but if you accept, she'll inflict a random status effect.
Sometimes, when fighting the Delinquents around town, one of them will drop an Eerie Tarot Card. If you enter the arcade with it in your inventory, you'll be rushed by a large number of delinquents. Avoid them or fight your way through, then talk to the fortuneteller to start an optional boss fight. After the battle, the delinquents around town will vanish. This cannot be accessed during Josuke's route.
  • F-MEGA mini
Check the NES in your room to start the F-MEGA mini game. By reaching the goal in under 20 seconds, you can get various rewards - Medical Toolkit on Easy, Enertron on Medium, and a Badge of Honor on Hard (up to 3, then you get Dynamite x5 instead). Since Medical Toolkits sell for 500G apiece, this is a great way to grind for money early in the game.
The best strategy for reaching the goal in under 20 seconds is to take the leftmost route to avoid the obstacles, the alternately mash the left and right one you reach the tunnel. You can also activate a secret speed-up cheat by moving your car in front of the flagman (don't press the dash button) and talking to him as soon as the race starts, but as it doesn't really make up for the time lost activating it, it's nothing more than an easter egg.
  • Cinderella
Requirements: Letter of Invitation held (found in lockers near school entrance)
While usually locked, the salon can be entered with the above item in your inventory. Here, you can undergo "plastic surgery" and change your Stand to any of the 18 options. Be aware that as Stand is linked to personality, your character's disposition will change as well, and you will lose any bonuses from status-up items. However, if the Stand has been used before in a previous playthrough, it will still have its skill list intact, including any learnt from the Secret Books.
From the 2nd playthrough and up, you can also change your hairstyle or give yourself glasses here. If you are Chubby, you will instead be given the option to become hot or tough. If you are male and you chose to become hot, you will be able to trigger the Super Strong event from Chaos Mode. If you are female, you will still not be able to wear the Bunny Suit even if you chose to become hot.
  • Bizarre Memo
You can enter the abandoned house next to Jotaro's by going up to the steel bars and pressing the action key. There, you can inspect the bookshelves for a little extra backstory and info on enemy Stands, as well as the former owner of the house, Steel. Inspecting the book lying on the ground by the bed will give you the Bizarre Memo, which you can write short notes in or check for a hidden message. If you write "Kira" in the memo and then check the memo you will be forced into a boss battle with Yoshikage Kira and a Bomb Tank (Sheer Heart Attack). If you're fighting him with Napalm Death, you'll get extra dialogue remarking on the similarities between the two stands. Kira is impossible to defeat at lower levels due to Sheer Heart Attack getting the first turn and attacking for 180+ damage, so it's best not to write his name in the memo unless you're on a New Game +. However, defeating Kira causes him to activate Bites The Dust, resetting the day back to the first.
  • Bathroom Scuffle
In the men's bathroom, there's a glasses-wearing student surrounded by delinquents. Talk to the one standing in front of him to initiate a battle with Delinquent x3. If you talk to the glasses-wearing student afterwards with no Ointment in your inventory, he'll give you Ointment x5 as a reward. Note that you can receive the reward as many times as you want, provided you don't have any Ointment on you.
  • Rolling Stone
In the art room on the 3rd floor, there's a large boulder. Touching it will cause it to chase you around the map - if it catches up with you, you'll get a game over. The longer it's active, the faster it'll get, and it can phase through walls and appear inside buildings. You don't get any reward for activating it, and it will vanish as soon as your depart Japan.
  • Replacement Nurse
Requirements: Kakyoin has been fought
After the Kakyoin battle, you can return to the nurse's office where there will be a new nurse. Talk to her with no Ointment in your inventory, and she'll give you one. You can use this as many times as you like whenever you run out of Ointment.
  • Going-Away Presents
Requirements: Kakyoin has been fought
After the Kakyoin battle, go back to your living room before leaving Japan and talk to your family members to receive items. Your sister will give you a random amount of Sweets from 1 to 9, and your father will give you 1000G.
Talk to your mother, and she'll give you various medicines (Ointment x2, First-Aid Kit x1, Sober-Up x1) and then ask if there's anything else you need. Saying you need something for your stomach will give you Stomach Medicine x1, but also give you the "Weak Stomach" trait, which will randomly inflict the Stomachache status effect after eating certain restaurant or street foods. Stepping on a random tile with that status would cause your character to rush towards the bathroom. While this event is mainly cosmetic for males, for female protagonists, this leaves your character alone, allowing access to certain events like putting on the Bunny Suit. Saying you need something for a weak constitution will give you Cold Medicine x3 and the "Sickly" trait, which causes exhaustion to gradually rise when walking around town, eventually resulting in collapse, which will waste a day or result in a Game Over if you're the only person in your party. Answer "nothing" to get no extra items, but neither of these detrimental traits.
Note: If you take the Sickly trait, keep in mind that you only have the 3 bottles of cold medicine to treat the exhaustion in the event that you do not wish to pass out or rest and waste a day's time. This can be countered partially by visiting any hospital and getting a examination. Every visit will treat up to 50% of your exhaustion. So two visits in a row should fully refresh your character, without wasting any valuable medicine. Just beware of the hospital costs... and bear in mind that not all towns have hospitals. If passing out is imminent, your character will cough and complain as a warning, and use of the Radio without doing anything will see a different response. It might be worth it though since if you have a party member that has +10 friendship (not Iggy) then after you pass out you will wake up in your hotel, short cut-scene and will get an item. Item is dependent on character.
Iggy gives a Doner Kebab,
Abdul gives a Basket of Fruit,
Joseph gives an Overdrive SY,
Polnareff gives either Requiem GE or Dora Cola or Cold Medicine or Magazine or (male only) Bawdy Magazine,
Jotaro gives Cold Medicine,
Kakyoin gives either Cold Medicine or Herb-Infused Drink or Basket of Fruit or Bouquet.
  • Souvenirs
Requirements: any of the 'souvenir' items
If you enter the 2nd floor of your house with the Stuffed Panda or Chinese Tea Set from the Recycle Shop in your inventory, you can see them on display and inspect them for some fun facts and extra info. You can also go to your room and check the counter where the Radio used to be to display them there.
Since items are carried over from your old game when you start a New Game +, you can view any of the souvenirs from your previous journey in these two places as long as they're still in your inventory when you restart (i.e. you haven't sold them or used them in battle).
  • Dragon Question III
Requirements: Video Game
If you buy the Video Game from Karachi and start a New Game + with it in your inventory, or buy it from the Recycle Shop on your 2nd playthrough and up, you'll be able to play Dragon Question III on the NES in your room. Killing enemies in this game will grant experience to your character outside of it, and you can easily gain 10 levels or more before ever leaving your house.
  • Sis' Drawers
Requirements: 2nd playthrough and up
On the second playthrough, you gain the ability to enter your sister's and parents' rooms through the hallway. Walking too quickly will alert her to your presence and cause her to kick you out. However, if you tiptoe your way to the drawers on the right side of the room, you can inspect them for a random item: a Magazine, Brass Knuckles, 300G, or Panties. You will also gain Bad Karma. If you don't have a Bawdy Magazine, you will be able to obtain one randomly at your parents' bed.
  • Diavolo
Requirements: 2nd playthrough and up
On the second playthrough, in an empty parking lot south of the hospital you can find Diavolo. He will tell you to stay away, choosing No will cause a boss battle to initiate. Like Kira, he is an extremely tough optional boss so it is not recommended to fight him if you are at lower levels or otherwise unprepared.
  • Clubs
Requirements: 2nd playthrough and up(New game+)
Main article: Clubs
On the second playthrough, you can talk to the girl near the right side of the school courtyard to join a club.
  • Strange Student (New game+)
Requirements: 2nd playthrough and up
On the second playthrough, a student with the same appearance and Stand as your previous protagonist will be present on the rooftop of the school. The dialogue will change depending on the gender and Stand of your previous protagonist. If your previous protagonist and your current protagonist both have the same Stand, the dialogue will also change.
If your bad karma was 8 or above in your previous playthrough, you will be able to fight your previous protagonist as long as your previous protagonist and your current protagonist do not have the same Stand.

Enemy Data[]

Name HP EXP Given Dropped Money Dropped Items Notes
Murderdoll Lv.1 13 7 8 F.F. Sports Drink Range: M. Appears in groups of 3.
Murderdoll Lv.2 20 13 16 Echoes High Range: S. Appears in groups of 2.
Delinquent 20 10 S: 40

M: 20

S: G.E. Coffee

M: F.F. Sports Drink

Appears either alone or in groups of 3 and switches between S and M range periodically. Since they have low stats, waste a lot of turns in watch state, and give decent G and EXP, use them for grinding as much as you can before tackling Rainbow.
OPTIONAL BOSS: Rainbow (Stand: Bent Out of Shape) 100 60 300 Darbitol Range: M. Attack strength isn't altogether high, but beware as she has a Hypnosis attack which can put the player to sleep.
OPTIONAL BOSS: Diavolo 3500 4444 4444 S:

Requiem G.E.

M:

Experience Tablet

Starts out at range M. Immune to most status effects, but susceptible to Fear. He can inflict the Predict status on your party, reducing all your stats for 2 turns, or the EraseTime status, meaning only he can act. Besides this, he also has several skills that inflict Fear and a few very strong attacks. His "Whatever" attack has very low accuracy but does quite a lot of damage and has a chance to lower all your stats or, worse yet, 1HKO you.
OPTIONAL BOSS: Killer Queen 2500 1500 2000 Darbitol Range: S. If your Stand is Napalm Death, you'll get additional dialogue.
OPTIONAL BOSS: Bomb Tank 9999 500 400 Sunlight Remedy Range: S. Most likely to put on Pursued status
OPTIONAL BOSS: Strange Student (Stand: ???) 150 25 100 Book of Evil Range: M. The skills they use will depend on the appearance and Stand of your previous protagonist.
BOSS: Kakyoin (Stand: Hierophant Green) 170 S: 19

M: 30

S: 40

M: 60

S: Crazy DX

M: Darbitol

Starts out at range M. Weak to Earth and Ice elemental attacks so use Stone Throw to damage him at medium range. Once he gets close, spam Jotaro's Ora-Ora and the battle will soon be won.

Trivia[]

  • A character resembling Tamami Kobayashi can be found at a t-junction near the game center, next to a bag that makes a meow sound if you interact with it. This is a reference to Koichi Hirose, in which Tamami fakes the death of his cat by allowing the bag to be run over.
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