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<<Cafe | Dio's Manor>>

Party MembersEdit

Name Where to find
Jotaro Southwest part of town (in party by default)
Kakyoin Out of commission, or in the hotel if on Josuke's route
Joseph Right outside the hotel
Abdul Marketplace in east part of town
Polnareff Northwest part of town
Iggy Inside the hotel

Obtainable ItemsEdit

Name Where to find
Diamond C Sewer where you fight Pet Shop
Diamond C
Requiem G.E.
Requiem G.E.
Experience Tablet Near exit of sewer

ShopsEdit

RestaurantEdit

Item Price Effect
Shai 100 Restores 40HP/30SP
Shishkebab 150 Restores 90HP/90SP
Kushari 200 Restores 140HP/100SP
Hamam Mahshi 300 Restores 200HP/150SP

Hotel CounterEdit

Item Price Description
Rations 200 Restores HP&SP
Bottled Water 5 Restores a teeny amount of HP & SP, can be used up to 5 times
Doner Kebab 300 Restores a large amount of HP
Kushari 700 Restores a considerable amount of HP
Chai 300 Restores a large amount of SP

Hotel MerchantEdit

Item Price Description
Postcard 50 Binds an enemy
Incense 150 Restores a small amount of SP to whole party
Coffee Gum 100 Cures Sleep

Zombie Merchant (outside hotel)Edit

Name Price Effect
Super Diamond C 1000 Just repackaged Diamond C (restores a lot of HP)
Overdrive SP 1000 Just repackaged Overdrive SY (restores a lot of SP)
G.E.R. Deluxe 1000 Just repackaged Requiem G.E. (restores HP, SP, and status)
Ripple Champagne 2000 Just repackaged Ripple-Infused Wine (restores party's HP)
Phantom Blood 5000 Fully restores HP/SP and revives a K.O.'d ally
Toxicant 30,000 Inflicts various status effects

Souvenir Shop (north part of town)Edit

Item Price Description
Papyrus 500 Souvenir. Ancient Egyptian paper.
Spice Bottle 300 Cures entire party of Berserk, Confuse, and Sleep.
Egyptian Handkerchief 400 Equippable. Made from high-quality Egyptian cotton. Defends against heat and cold a bit.
Pyramid Model 800 Souvenir. A scale model of a pyramid.
Sphinx Paperweight 500 Souvenir. A paperweight shaped like an Egyptian sphinx.
Pharaoh Bust 1200 Souvenir. A miniature statue of a pharaoh.
Egyptian Lamp 1500 Souvenir. A lamp reminiscent of Arabian Nights.

Merchant (north of hotel)Edit

Item Price Description
Sponge Cake 250 A Twinkie. Recovers HP and SP.
Sweets 130 Mini-donuts. Recovers a little HP & SP.
Herb-Infused Drink 180 A calming medicinal drink. Restores 80SP.
Coconut 200 Juicy coconut. Restores HP & SP.
Sake 300 Rice wine with high alcoholic content.

Market (right of hotel)Edit

Item Price Description
Mink Coat 2000 A coat for the high-society woman.
Trenchcoat 2000 For men who want a hardboiled look.
Kids' Wear 500 Basic childrens' clothing.
Sunglasses 300 Defends against Darkness a bit.
Handkerchief 100 A handkerchief with a simple design. Defends against Poison and Darkness a bit.

Cafeteria (lower-left part of town)Edit

Item Price Effect
Shurbat Lisan Asfour 200 Restores 50HP/130SP
Omm Ali 100 Restores 150SP

Bar (upper-left part of town)Edit

Item Price Effect
Egyptian Beer 100 Restores 20HP/50SP, sometimes inflicts Drunk

Rug Merchant (sleeping at inn in upper-left part of town)Edit

Item Price Description
Pakistani Carpet 100,000 Souvenir. A hand-woven oriental carpet. You can buy it in Karachi for half this price.

Doctor (west part of town on day 30)Edit

Item Price Description
Ointment 100 Restores 50HP/cures Bleeding.
First-Aid Kit 500 Restores 250HP/cures Bleeding.
Diamond C 300 Restores a large amount of HP.
Overdrive SY 300 Restores a large amount of SP.
Requiem G.E. 300 Cures various status effects.

MarketplaceEdit

Beggar Merchant (lower-right)Edit

Item Price Description
Worn-Out Magazine 10 A magazine that has seen better days.
Rotten Rice Balls 10 Rice balls that have gone bad. Gives off a horrible stench.
Scrap Iron 100 Probably not good for much.

Fake Medicine Seller (middle and to the left)Edit

Item Price Description
Experients Tablet 1000G Fake. Restores a negligible amount of HP, but cures K.O, Berserk, Distract, Drunk, and Surge.
Ecroesterol 1000G Fake. Restores a negligible amount of SP, but cures Darkness, Confuse, Dizzy, Paralyze, and Frozen.
Crazy BX 1000G Fake. Use in battle for a temporary Power buff.
Foo Fytalin 1000G Fake. Use in battle for a temporary Durability buff.
Darditol 1000G Fake. Use in battle for a temporary Spirit buff.
Starblatodine 1000G Fake. Use in battle for a temporary Speed buff.

Traveling Merchant (to the right)Edit

Item Price Description
Postcard 50 Binds an enemy
Incense 150 Restores a small amount of SP to whole party
Chai 300 Restores a large amount of SP
Coffee Gum 100 Cures Sleep

Chef (middle and to the right)Edit

Item Price Description
Rations 200 Restores HP&SP
Bottled Water 5 Restores a teeny amount of HP & SP, can be used up to 5 times
Doner Kebab 300 Restores a large amount of HP
Kushari 700 Restores a considerable amount of HP
Chai 300 Restores a large amount of SP

Medicine Seller (upper-right)Edit

Item Price Description
Stomach Medicine 100 Cures stomachache. Can be used up to 5 times.
Ointment 100 Restores 50HP/cures bleeding.
Perfect Medicine 300 Fake. Restores 4% +8HP, 4% +6SP, cures OnFire and Surge.

Papyrus Seller (lower middle)Edit

Item Price Description
Scrap of Papyrus 1000 Use in battle to awaken a new Stand power. There are 9 types in all: Tower, Wheel of Fortune, Empress, Devil, Moon, Sun, Judgment, Temperance, and a dud. The chances of getting a useless scrap are 1/5.

Souvenir Seller (bottom)Edit

Item Price Description
Papyrus 500 Souvenir. Ancient Egyptian paper.
Spice Bottle 300 Cures entire party of Berserk, Confuse, and Sleep.
Egyptian Handkerchief 400 Equippable. Made from high-quality Egyptian cotton. Defends against heat and cold a bit.
Pyramid Model 800 Souvenir. A scale model of a pyramid.
Sphinx Paperweight 500 Souvenir. A paperweight shaped like an Egyptian sphinx.
Pharoah Bust 1200 Souvenir. A miniature statue of a pharoah.
Egyptian Lamp 1500 Souvenir. A lamp reminiscent of Arabian Nights.

Merchant (top)Edit

Item Price Description
Scrap Iron 100 Probably not good for much.

The following shops only appear on certain days:

Doctor (day 20)Edit

Item Price Description
Surgical Tools 500 Simple surgical tools. Fully restores HP&SP on map.
Medical Toolkit 1000 Cures most status ailments barring K.O.

Robed Merchant (days 23~32)Edit

Item Price Description
Great Medicine 300G Fake. Restores 5% +3HP/SP, cures Ripple and Drunk.
Amazing Medicine 300G Fake. Restores a 2% +4HP/SP, cures Confuse and Sleep.
Supreme Medicine 300G Fake. Restores 7%HP and 8SP, cures Poison and Darkness.
Godly Medicine 300G Fake. Restores 2% +4HP, 6% +3SP, and cures K.O, Berserk, and Frozen.
Perfect Medicine 300G Fake. Restores 4% +8HP, 4% +6SP, and cures OnFire and Surge.

Army Surplus (days 25~28)Edit

Item Price Description
Handgun 200G Inflicts physical damage. Can be used up to 5 times.
Submachine Gun 1200G Inflicts a large amount of physical damage. Can be used up to 5 times.
Bazooka Launcher 1000G Inflicts severe physical damage. Can only be used once.
Cold-Proof Suit 10,000G Equipment that halves damage from ice attacks and prevents Frozen.
Flame-Proof Suit 10,000G Equipment that halves damage from fire attacks and prevents OnFire.
Insulating Suit 10,000G Equipment that halves damage from electric attacks and prevents Surge.
Bearing Ammo 100G Close-range Power Stands can fling this. Can be used up to 5 times.
Rifle Ammo 500G Close-range Power Stands can fling this. Can be used up to 5 times.
UV Flash Grenades 5000G Special grenades that release ultraviolet light.

Chef (days 30~36)Edit

Item Price Description
Rice Balls 50 Rice balls filled with salmon. Restores HP.
Beef Dumplings 120 Stuffed to the brim with meat. Recovers HP.
Doner Kebab 300 Middle Eastern hamburgers. Restores a large amount of HP.
Samosa 300 An Indian fried dumpling. Restores a large amount of SP.
Kushari 700 Egyptian pasta with meat sauce. Restores a considerable amount of HP.
Sponge Cake 250 A Twinkie. Restores HP/SP.

Freaky Doctor (days 27~28)Edit

Name Price Description
Ripple Wine 2 1200 Heals entire party.
Diamond C2 800 Restores a large amount of HP + cures Bleeding.
Overdrive SY2 800 Restores a large amount of SP.
G.E.R.2 800 Cures various status effects.

Man with Sunglasses (day 31)Edit

Item Price Description
Bearing Ammo 100 Close-range Power type Stands can fling this. Can be used up to 5 times.
Rifle Ammo 500 Close-range Power type Stands can fling this. Can be used up to 5 times.
Sniper Rifle 1800 A sniper rifle. Has 5 shots.
Booby Trap 1000 Invokes Trap Carnival skill. Low success rate, but inflicts various status effects when it hits. (S)
Experimental Knives 3000 Inflicts physical damage + 1HKO on enemy.
UV Flash Grenades 5000 Special grenades that release ultraviolet light. Supereffective against zombies and vampires.

Woman in Chador (days 31~34)Edit

Item Price Description
Dora Cola 50 Restores 35HP.
Echoes High 50 Restores a small amount of HP and SP.
G.E. Coffee 50 Restores 10HP and cures Poison.
F.F. Sports Drink 50 Restores 10% of HP/SP.
Ripple-Infused Tea 50 Restores 20SP.

Peculiar Merchant (day 40)Edit

Item Price Description
Secret Book Vol. 1 1000 Teaches Ripple Breathing skill.
Secret Book Vol. 2 5000 Teaches Overdrive skill.
Secret Book Vol. 3 10,000 Teaches Sunlight Yellow Overdrive skill.

Grouchy Merchant (day 42)Edit

Item Price Description
Tea 50 Restores a small amount of SP.
Ripple-Infused Tea Restores 20SP.
Oolong Tea 100 Restores SP.
Chai 300 Restores a large amount of SP.
Abbacchio's "Tea" 500 Inflicts damage + status effects on an enemy.

Mat Merchant (days 42~43)Edit

Item Price Description
Gun Technique Lv. 1 Teaches Leg Shot skill.
Gun Technique Lv. 2 1500 Teaches Arm Shot skill.
Gun Technique Lv. 3 3000 Teaches Pinpoint Shot skill.
Gun Technique Lv. 4 5000 Teaches Headshot skil.

The following items are for sale in the marketplace only after locating Dio's mansion and returning to Cairo:

Item Price Description
Bouquet 600 Defends against Berserk.
Jockstrap 1000 Defends against Fear and 1HKO. Male only.
Sponge Cake 250 See merchants above.
Herb-Infused Drink 180
Dumplings 120
Oolong Tea 100
Great Medicine 300
Amazing Medicine 300
Supreme Medicine 300
Godly Medicine 300
Perfect Medicine 300

EventsEdit

  • Hol Horse & Boingo

After defeating D'arby, you'll be presented with a choice of continuing your search or stopping by the hotel first. Returning to the hotel will skip this optional event entirely - continue gatheting information to watch it.

If you went on the manga route, you simply have to find and defeat Hol Horse within 2 minutes. If 2 minutes pass before the battle ends, the events will continue as per the story without a Game Over, but you will miss out on the substantial 3000EXP. Defeating him within the time limit will also yield +1FP to all party members except Iggy.

If you went on the submarine route, you'll have a choice of either attacking him by surprise or attempting to persuade him. Attacking him will start the battle as usual and give you +2 bad karma - you'll still get the FP. Persuading him will lower your bad karma by 2, but also lower the party's FP by 1 each (3 for Polnareff). Whether or not you persuade him has no bearing on the story, but is essential to triggering a small event that occurs while fighting Dio and one particular hidden ending.

  • VS Pet Shop

After reaching Cairo, leave and enter the hotel 10 times to proceed with the story. You'll get +1FP for whoever is in your party at the time. You'll watch an event with Iggy and Pet Shop, followed by a battle. Defeating him will skip to the meet-up with Kakyoin. Running will take you to a sewer, where you must avoid Pet Shop's ice projectiles while fleeing to the exit. If Pet Shop catches you, it will start another battle. Taking too much damage from the icicles or successfully reaching the exit will continue the chain of events from the original story - keep in mind that there is a chest containing an Experience Tablet near the exit, so it's worth tracking down no matter how you plan to defeat Pet Shop. Just keep moving to the right and when you hit a wall move up then left.

After the event ends, Iggy will enter serious mode and start taking orders in battle regardless of your FP with him.

  • To Iggy's Rescue

Requirements: Iggy's FP is 10 or more

If you reach the exit with the required amount of FP, instead of simply continuing the event as normal, the protagonist will come to Iggy's rescue and join the battle. You will get +3FP with Iggy, and he won't sustain life-threatening injuries, though it won't affect the outcome of the story or his stats in battle.

  • Finding the Mansion

Once the Pet Shop battle is over, Iggy will lead you to the location of Dio's mansion. You can head in immediately and proceed to Dio's Manor, or head back to Cairo and prepare. It is recommended you do this, as there are a number of things in the city only available after you return:

  1. New shops - see the section above.
  2. New enemies: The Evil Ripple User now appears, with an EXP yield of 3000 (the highest in the game for a normal encounter) which makes them even better for grinding than Overdrives.
  3. The Rolling Stone Maze can be accessed through Emporio's Room.
  4. The boss rush can be fought - see The Scribe Ani below.
  5. A different ending route can be accessed, which is necessary for the Dark, Sacrifice, Unrest, and Succession endings. See Final Battle Retake below.
  • The Scribe Ani

Requirements: Dio's mansion has been found

In the southeastern part of town, near the hospital, there's a skull-faced man in robes who only appears after the Pet Shop event. Talking to him will start (without warning, so save before speaking to him) a boss rush against powered-up versions of the 15 Tarot Stands from the story, in a row, without the chance for recovery in-between fights. You will get no money from this battle, but you will get EXP and dropped items. Additionally, you'll get bonuses after the battle: a Phantom Blood, and sometimes a random bonus of FP, EXP, stat boosts, money, or precious rare items like Toxicant and Deep Pass Water. You can activate the boss rush as many times as you like be re-entering and leaving the hotel.

Note: The Scribe Ani is a character from the Stardust Crusaders novelization, which has yet to be translated into English.

  • Final Battle Retake

Requirements: Dio's Mansion has been found, total sum of entire party's FP is over 50

Stay in the hotel with the above conditions fulfilled, and your character can choose whether to go to bed early or stay awake. Head to bed to trigger a sequence of battles and events leading to one of the Everybody Lives endings - see Ending Guide for more details. Be aware that with the exception of one ending that's only accessible after beating the game at least 3 times, none of these endings will allow access to the Developer's Room and New Game + features.

  • Church of the Dark Lord

In the northern part of Cairo, there's a church for an evil cult that worships a dark god. Unlike the other churches in the game, which will randomly lower bad karma for a 100G donation, this church will raise your bad karma to 10 for 100,000G. You can also check your bad karma here, which is useful if you're going for a secret ending that requires it. If it's 5 or above, you'll see transparent demons, and if it's 10 or above, you'll be able to see them clearly and speak to them. Beware if you attempt to give a donation without enough G, as the nun will simply take all the money you currently have and kick you out, without giving you bad karma.

Enemy DataEdit

Name HP EXP Gained Dropped Money Dropped Items Notes
Freeze 150 300 100 Diamond C. Same as the ones in Edfu.
Spark 250 500 200 Overdrive SY Same as the ones in Edfu.
She-Zombie 200 M: 200

S: 300

100 Ripple-Infused Wine Same as the ones in Edfu.
Mounted Soldier 200 250 200 Surgical Tools Same as the ones in Kom Ombo.
Sniper 200 300 200 Sniper Rifle Same as the ones in Edfu.
Overdrive 400 800 500 Sunlight Remedy Range S-M. Appears in a group of 3. You can tell them apart from other automatic Stands because they run away from the protagonist and do not vanish when the radio is turned on. They're tough, and use Ripple attacks, but they have a high EXP yield and also give the highest chance of raising Iggy's FP out of any enemy, so they're worth chasing down.
(Evil) Ripple Warrior 1000 3000 1000 Secret Book Vol. 12 These enemies only appear if you return to Cairo after finding Dio's mansion. Range: S, and appears either alone or with Overdrive x2 - the ones that have Overdrives with them will jump around on the map. The drop is rare, but teaches the Ripple Gale skill and will make the boss battles to follow much, much easier.
BOSS: Hol Horse 1200 3000 0 (He forgot his wallet at the hotel, remember?) Darbitol Range: M. Vulnerable to Darkness, Confuse, Sleep, and Berserk. If the player is a girl, he'll start with HoldBack status. Doesn't have much attack power, but will debuff your stats. His Homing Shot also inflicts Pursued status.
BOSS: Pet Shop (Stand: Horus) 2000 2500 3000 Experience Tablet Range: M. Stats aren't that high, but almost all of his attacks can freeze you. If you're fighting with Iggy alone and he gets frozen, you're almost 100% doomed, so unless the protagonist with you, it's probably better to just run unless Iggy's levels are high enough to knock him out in a few turns. Vulnerable to Darkness and Poison.
BOSS: Ice Missile 120 10 10 Overdrive SY

Requiem G.E.

5 appear with Pet Shop - 2 at range S, 3 at range M. 2 turns after appearing, they'll use a self-destruct attack and crash into you. Damage isn't anything to worry about despite the number, but they'll likely inflict Dizzy and make you lose a turn. They'll regenerate if you defeat them, but not if they attack. (You won't get what little EXP and items they drop, though.) Weak to Fire.

Boss Rush EnemiesEdit

Name HP EXP Gained Dropped Items Notes
Tower of Gray 500 2000 Experience Tablet Starts out at range S. Invincible to all non-close-range attacks, but really easy to inflict BlowBack on. This version has the Tower Needle attack from the Hard Mode Tower of Gray, which inflicts 1HKO with high accuracy, so watch out for that.
Dark Blue Moon 1500 4000 Crazy DX Range: M. Weak to Electricity. As long as you have decent mid-range attacks, he's a pushover.
Forever 1200 4000 Crazy DX Starts out at range M. Is invincible when hidden in the wall, and has an Attack stat comparable to Dio's. If you want, use target-all moves before his Hook and Propeller get a chance to attack. Vulnerable to Berserk, Confuse, and Sleep.
Hook 150 800 Darbitol Range: M. Appears with Forever, who can revive it if defeated.
Propeller 100 800 Crazy BX Range: M. Appears with Forever. Regenerates if you defeat it, but not if it self-destructs by crashing into you.
Ebony Devil 1000 3000 Crazy DX Range: M. Immune to all status effect except BlowBack. Will use Grudge Power to buff itself, so don't let this battle drag on too long.
Rubber Soul 1200 7000 Experience Tablet Range: S. High defense as always, can scatter slime to absorb HP, and has Push It To The Limit which he uses to heal and buff himself. Doesn't morph into other characters like he did in Singapore. If you have insta-death attacks, spamming them might wrap things up quicker than trying to whittle his health down. He's also vulnerable to Darkness, so use the UV Lasers if you have them.
Hol Horse 1800 4000 Darbitol Range: L. Will use Push It To The Limit if your average level is 50. Has insta-death techniques and will debuff your Power and Speed. Other than that, he's not that tough, so take advantage of this battle to recover in preparation for Hanged Man.
Hanged Man (Mirror) 99999 7000 Crazy DX Invincible, although he can be inflicted with status effects. 'Goes for the jugular' a lot to inflict 1HKO. Use your stock of Phantom Bloods wisely.
Oil Drum 1000 500 Foo Fightalin 5 appear with Hanged Man, 2 at range S and 3 at range M. Defeating one of the drums will end the battle, but unlike Lovers in Karachi, this drum is random. Has attacks that inflict Bleeding and BlowBack. All attacks are physical, though, so if you buff your durability with Joseph's Ripple Hair Attack or Iggy's Sand Wall you'll have an easy time of it. Save your recovery items and go all-out. The drums are vulnerable to BlowBack, Dizzy, and Surge, but it's much better to use target-all attacks then to take them out one-by-one.
Empress 1000 4000 Sunlight Remedy Range: S. If your average level is 50, she'll use Push It To The Limit. Honestly, not that big of a deal compared to Hanged Man. Use this battle to recoup some HP and SP from the previous fight before you defeat her.
Wheel of Fortune 2000 6000 Starplatodine Range: M. If your average level is 50, he'll use Push It To The Limit. Will inflict Dizzy on the entire party and use strong attacks that inflict BlowBack. Has high a Power stat and will buff his Speed into oblivion. His other stats aren't all that high, but he'll still take a while to defeat. Conserve your recovery items here.
Enya 1000 2000 Echoesterol Range: L. Mostly recovers and defends, but sometimes uses attacks that inflict Fear. High defense for a long-range enemy.
Justice 500 10,000 Sunlight Remedy Range: L. Pretty much invincible. Will revive the Corpses and use control moves on the party. Attacks are pretty strong too, so don't let your guard down.
Corpse 250 500 Phantom Blood Range: M. 3 appear with Enya, and Justice can revive them infinitely. Attacks are stronger than you'd expect, so use target-all moves to take care of them quickly.
Lovers 500 1000 M: Experience Tablet

L: Echoesterol

3 at range M, 5 at range L. Defeating one will end the battle, but unlike the last fight, this is random. Best to use target-all attacks to damage all of them at once, but if you have strong single-target moves, testing your luck is still a viable strategy. Attacks are mostly physical, and they'll recover a lot. Every turn, the fakes you defeat will regenerate with 60HP. Weak to Fire and Light.
Sun 2000 5000 Sunlight Remedy Range: L. If your average level is 50, it'll use Push It To The Limit. Mummy status will negate your recovery, and its Heat Ray does a ton of damage. It's also unaffected by status ailments. This'll be a long, tough battle, so make sure you have recovery items stocked up.
Death 13 1900 7000 Experience Tablet Range: S. If your average level is 50, he'll use Push It To The Limit. If your average level is above 40, he'll also use the Iai Slash. Other than that, you shouldn't have too much trouble if you keep an eye on your health and use close-range moves. Slightly vulnerable to Bind.
Judgment 1000 4000 Sunlight Remedy Range: M. If your average level is 50, he'll use Push It To The Limit. He's way tougher than the one on the island - he has high attack power, and most of his moves inflict Dizzy. He's weak to Fire, though, so if you're with Abdul, he'll go down in a flash.
Sherry Clone 300 500 Phantom Blood Range: S. Mostly uses physical attack, and can also self-destruct by crashing into you if your average level is above 40. If she does so, she cannot be revived. Weak to Fire and Light.
Abdul Clone 500 500 Phantom Blood Range: M. Mostly uses physical attack, and can also self-destruct by crashing into you if your average level is above 40. If he does so, she cannot be revived. Weak to Fire and Light.
High Priestess 2000 8000 Sunlight Remedy Range: S. If your average level is 50, she'll use Push It To The Limit. Invincible when hidden, during which she'll heal herself, and she 'goes for the jugular' to 1HKO you quite a bit. Also has attacks that target the entire party.

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