"At last, Cairo... Dio's mansion could be right in front of you for all we know. Do be careful. I hear there's a knowledgeable man who's often seen around the hotel. If you stop by often enough, you may be able to find him." -Steel's initial progress report
"So you've found Dio's mansion at long last. The time for the final battle is drawing near... I'd stock up on items in town as much as you can. I have no advice left to give. From this point forward, the only 'reality' is that which you've seen with your own eyes..." -Steel's progress report after the battle against Pet Shop
"There's probably a lot you'd like to ask... But from this point forward, even I have no clue what will happen. From now on, the only 'reality' is that which you've seen with your own eyes... All I can do is offer whatever support I can muster from the sidelines. Good luck!" -Steel's progress report after talking with Berlin and Alicia.
If you choose to return to town after defeating Pet Shop instead of going straight for Dio, all party members will be inside the hotel.
Name
Where to find
Jotaro
Southwest part of town (in party by default)
Kakyoin
Out of commission, or in the hotel if on Josuke's route
Joseph
Right outside the hotel
Abdul
Marketplace in east part of town
Polnareff
Northwest part of town
Iggy
Inside the hotel
Obtainable Items[]
Name
Where to find
Diamond C
Sewer where you fight Pet Shop
Diamond C
Diamond C
Requiem G.E.
Experience Tablet
Near exit of sewer
Shops[]
Restaurant[]
Item
Price
Effect
Shai
100
Restores 40HP/30SP
Shishkebab
150
Restores 90HP/90SP
Kushari
200
Restores 140HP/100SP
Hamam Mahshi
300
Restores 200HP/150SP
Hotel Counter[]
Item
Price
Description
Rations
200
Restores HP&SP
Bottled Water
5
Restores a teeny amount of HP & SP, can be used up to 5 times
Doner Kebab
300
Restores a large amount of HP
Kushari
700
Restores a considerable amount of HP
Chai
300
Restores a large amount of SP
Hotel Merchant[]
Item
Price
Description
Postcard
50
Binds an enemy
Incense
150
Restores a small amount of SP to whole party
Coffee Gum
100
Cures Sleep
Zombie Merchant (outside hotel)[]
Name
Price
Effect
Super Diamond C
1000
Just repackaged Diamond C (restores a lot of HP)
Overdrive SP
1000
Just repackaged Overdrive SY (restores a lot of SP)
G.E.R. Deluxe
1000
Just repackaged Requiem G.E. (restores HP, SP, and status)
Ripple Champagne
2000
Just repackaged Ripple-Infused Wine (restores party's HP)
Phantom Blood
5000
Fully restores HP/SP and revives a K.O.'d ally
Toxicant
30,000
Inflicts various status effects
Souvenir Shop (north part of town)[]
Item
Price
Description
Papyrus
500
Souvenir. Ancient Egyptian paper.
Spice Bottle
300
Cures entire party of Berserk, Confuse, and Sleep.
Egyptian Handkerchief
400
Equippable. Made from high-quality Egyptian cotton. Defends against heat and cold a bit.
Pyramid Model
800
Souvenir. A scale model of a pyramid.
Sphinx Paperweight
500
Souvenir. A paperweight shaped like an Egyptian sphinx.
Pharaoh Bust
1200
Souvenir. A miniature statue of a pharaoh.
Egyptian Lamp
1500
Souvenir. A lamp reminiscent of Arabian Nights.
Merchant (north of hotel)[]
Item
Price
Description
Sponge Cake
250
A Twinkie. Recovers HP and SP.
Sweets
130
Mini-donuts. Recovers a little HP & SP.
Herb-Infused Drink
180
A calming medicinal drink. Restores 80SP.
Coconut
200
Juicy coconut. Restores HP & SP.
Sake
300
Rice wine with high alcoholic content.
Market (right of hotel)[]
Item
Price
Description
Mink Coat
2000
A coat for the high-society woman.
Trenchcoat
2000
For men who want a hardboiled look.
Kids' Wear
500
Basic childrens' clothing.
Sunglasses
300
Defends against Darkness a bit.
Handkerchief
100
A handkerchief with a simple design. Defends against Poison and Darkness a bit.
Cafeteria (lower-left part of town)[]
Item
Price
Effect
Shurbat Lisan Asfour
200
Restores 50HP/130SP
Omm Ali
100
Restores 150SP
Bar (upper-left part of town)[]
Item
Price
Effect
Egyptian Beer
100
Restores 20HP/50SP, sometimes inflicts Drunk
Rug Merchant (sleeping at inn in upper-left part of town)[]
Item
Price
Description
Pakistani Carpet
100,000
Souvenir. A hand-woven oriental carpet. You can buy it in Karachi for half this price.
Doctor (west part of town on day 30)[]
Item
Price
Description
Ointment
100
Restores 50HP/cures Bleeding.
First-Aid Kit
500
Restores 250HP/cures Bleeding.
Diamond C
300
Restores a large amount of HP.
Overdrive SY
300
Restores a large amount of SP.
Requiem G.E.
300
Cures various status effects.
Marketplace[]
Beggar Merchant (lower-right)[]
Item
Price
Description
Worn-Out Magazine
10
A magazine that has seen better days.
Rotten Rice Balls
10
Rice balls that have gone bad. Gives off a horrible stench.
Scrap Iron
100
Probably not good for much.
Fake Medicine Seller (middle and to the left)[]
Item
Price
Description
Experients Tablet
1000G
Fake. Restores a negligible amount of HP, but cures K.O, Berserk, Distract, Drunk, and Surge.
Ecroesterol
1000G
Fake. Restores a negligible amount of SP, but cures Darkness, Confuse, Dizzy, Paralyze, and Frozen.
Crazy BX
1000G
Fake. Use in battle for a temporary Power buff.
Foo Fytalin
1000G
Fake. Use in battle for a temporary Durability buff.
Darditol
1000G
Fake. Use in battle for a temporary Spirit buff.
Starblatodine
1000G
Fake. Use in battle for a temporary Speed buff.
Traveling Merchant (to the right)[]
Item
Price
Description
Postcard
50
Binds an enemy
Incense
150
Restores a small amount of SP to whole party
Chai
300
Restores a large amount of SP
Coffee Gum
100
Cures Sleep
Chef (middle and to the right)[]
Item
Price
Description
Rations
200
Restores HP&SP
Bottled Water
5
Restores a teeny amount of HP & SP, can be used up to 5 times
Doner Kebab
300
Restores a large amount of HP
Kushari
700
Restores a considerable amount of HP
Chai
300
Restores a large amount of SP
Medicine Seller (upper-right)[]
Item
Price
Description
Stomach Medicine
100
Cures stomachache. Can be used up to 5 times.
Ointment
100
Restores 50HP/cures bleeding.
Perfect Medicine
300
Fake. Restores 4% +8HP, 4% +6SP, cures OnFire and Surge.
Papyrus Seller (lower middle)[]
Item
Price
Description
Scrap of Papyrus
1000
Use in battle to awaken a new Stand power. There are 9 types in all: Tower, Wheel of Fortune, Empress, Devil, Moon, Sun, Judgment, Temperance, and a dud. The chances of getting a useless scrap are 1/5.
Souvenir Seller (bottom)[]
Item
Price
Description
Papyrus
500
Souvenir. Ancient Egyptian paper.
Spice Bottle
300
Cures entire party of Berserk, Confuse, and Sleep.
Egyptian Handkerchief
400
Equippable. Made from high-quality Egyptian cotton. Defends against heat and cold a bit.
Pyramid Model
800
Souvenir. A scale model of a pyramid.
Sphinx Paperweight
500
Souvenir. A paperweight shaped like an Egyptian sphinx.
Pharoah Bust
1200
Souvenir. A miniature statue of a pharoah.
Egyptian Lamp
1500
Souvenir. A lamp reminiscent of Arabian Nights.
Merchant (top)[]
Item
Price
Description
Scrap Iron
100
Probably not good for much.
The following shops only appear on certain days:
Doctor (day 20)[]
Item
Price
Description
Surgical Tools
500
Simple surgical tools. Fully restores HP&SP on map.
Medical Toolkit
1000
Cures most status ailments barring K.O.
Robed Merchant (days 23~32)[]
Item
Price
Description
Great Medicine
300G
Fake. Restores 5% +3HP/SP, cures Ripple and Drunk.
Amazing Medicine
300G
Fake. Restores a 2% +4HP/SP, cures Confuse and Sleep.
Supreme Medicine
300G
Fake. Restores 7%HP and 8SP, cures Poison and Darkness.
Godly Medicine
300G
Fake. Restores 2% +4HP, 6% +3SP, and cures K.O, Berserk, and Frozen.
Perfect Medicine
300G
Fake. Restores 4% +8HP, 4% +6SP, and cures OnFire and Surge.
Army Surplus (days 25~28)[]
Item
Price
Description
Handgun
200G
Inflicts physical damage. Can be used up to 5 times.
Submachine Gun
1200G
Inflicts a large amount of physical damage. Can be used up to 5 times.
Bazooka Launcher
1000G
Inflicts severe physical damage. Can only be used once.
Cold-Proof Suit
10,000G
Equipment that halves damage from ice attacks and prevents Frozen.
Flame-Proof Suit
10,000G
Equipment that halves damage from fire attacks and prevents OnFire.
Insulating Suit
10,000G
Equipment that halves damage from electric attacks and prevents Surge.
Bearing Ammo
100G
Close-range Power Stands can fling this. Can be used up to 5 times.
Rifle Ammo
500G
Close-range Power Stands can fling this. Can be used up to 5 times.
UV Flash Grenades
5000G
Special grenades that release ultraviolet light.
Chef (days 30~36)[]
Item
Price
Description
Rice Balls
50
Rice balls filled with salmon. Restores HP.
Beef Dumplings
120
Stuffed to the brim with meat. Recovers HP.
Doner Kebab
300
Middle Eastern hamburgers. Restores a large amount of HP.
Samosa
300
An Indian fried dumpling. Restores a large amount of SP.
Kushari
700
Egyptian pasta with meat sauce. Restores a considerable amount of HP.
Sponge Cake
250
A Twinkie. Restores HP/SP.
Freaky Doctor (days 27~28)[]
Name
Price
Description
Ripple Wine 2
1200
Heals entire party.
Diamond C2
800
Restores a large amount of HP + cures Bleeding.
Overdrive SY2
800
Restores a large amount of SP.
G.E.R.2
800
Cures various status effects.
Man with Sunglasses (day 31)[]
Item
Price
Description
Bearing Ammo
100
Close-range Power type Stands can fling this. Can be used up to 5 times.
Rifle Ammo
500
Close-range Power type Stands can fling this. Can be used up to 5 times.
Sniper Rifle
1800
A sniper rifle. Has 5 shots.
Booby Trap
1000
Invokes Trap Carnival skill. Low success rate, but inflicts various status effects when it hits. (S)
Experimental Knives
3000
Inflicts physical damage + 1HKO on enemy.
UV Flash Grenades
5000
Special grenades that release ultraviolet light. Supereffective against zombies and vampires.
Woman in Chador (days 31~34)[]
Item
Price
Description
Dora Cola
50
Restores 35HP.
Echoes High
50
Restores a small amount of HP and SP.
G.E. Coffee
50
Restores 10HP and cures Poison.
F.F. Sports Drink
50
Restores 10% of HP/SP.
Ripple-Infused Tea
50
Restores 20SP.
Peculiar Merchant (day 40)[]
Item
Price
Description
Secret Book Vol. 1
1000
Teaches Ripple Breathing skill.
Secret Book Vol. 2
5000
Teaches Ripple Rush skill.
Secret Book Vol. 4
10,000
Teaches Sunlight Yellow Overdrive skill.
Grouchy Merchant (day 42)[]
Item
Price
Description
Tea
50
Restores a small amount of SP.
Ripple-Infused Tea
50
Restores 20SP.
Oolong Tea
100
Restores SP.
Chai
300
Restores a large amount of SP.
Abbacchio's "Tea"
500
Inflicts damage + status effects on an enemy.
Mat Merchant (days 42~43)[]
Item
Price
Description
Gun Technique Lv. 1
1000
Teaches Leg Shot skill.
Gun Technique Lv. 2
1500
Teaches Arm Shot skill.
Gun Technique Lv. 3
3000
Teaches Pinpoint Shot skill.
Gun Technique Lv. 4
5000
Teaches Headshot skill.
The following items are for sale in the marketplace only after locating Dio's mansion and returning to Cairo:
Item
Price
Description
Bouquet
600
Defends against Berserk.
Jockstrap
1000
Defends against Fear and 1HKO. Male only.
Sponge Cake
250
See merchants above.
Herb-Infused Drink
180
Dumplings
120
Oolong Tea
100
Great Medicine
300
Amazing Medicine
300
Supreme Medicine
300
Godly Medicine
300
Perfect Medicine
300
Events[]
Hol Horse & Boingo
After defeating D'arby, you'll be presented with a choice of continuing your search or stopping by the hotel first. Returning to the hotel will skip this optional event entirely - continue gathering information to watch it.
If you went on the manga route, you simply have to find and defeat Hol Horse within 2 minutes. If 2 minutes pass before the battle ends, the events will continue as per the story without a Game Over, but you will miss out on the substantial 3000EXP. Defeating him within the time limit will also yield +1FP to all party members except Iggy and Kakyoin.
If you went on the submarine route, you'll have a choice of either attacking him by surprise or attempting to persuade him. Attacking him will start the battle as usual and give you +2 bad karma - you'll still get the FP. Persuading him will lower your bad karma by 2, but also lower the party's FP by 1 each (3 for Polnareff). Whether or not you persuade him has no bearing on the story, but is essential to triggering a small event that occurs while fighting Dio and one particular hidden ending.
VS Pet Shop
After reaching Cairo, leave and enter the hotel 13 times to proceed with the story. You'll get +1FP for whoever is in your party at the time. You'll watch an event with Iggy and Pet Shop, followed by a battle. Defeating him will skip to the meet-up with Kakyoin. Running will take you to a sewer, where you must avoid Pet Shop's ice projectiles while fleeing to the exit. If Pet Shop catches you, it will start another battle. Taking too much damage from the icicles or successfully reaching the exit will continue the chain of events from the original story - keep in mind that there is a chest containing an Experience Tablet near the exit, so it's worth tracking down no matter how you plan to defeat Pet Shop. Just keep moving to the right and when you hit a wall move up then left.
After the event ends, Iggy will be able to be directly controlled in battles regardless of his FP.
To Iggy's Rescue
Requirements: Iggy's FP is 10 or more
If you reach the exit with the required amount of FP, instead of simply continuing the event as normal, the protagonist will come to Iggy's rescue and join the battle. You will get +3FP with Iggy, and he won't sustain life-threatening injuries, though it won't affect the outcome of the story or his stats in battle.
Finding the Mansion
Once the Pet Shop battle is over, Iggy will lead you to the location of Dio's mansion. You can head in immediately and proceed to Dio's Manor, or head back to Cairo and prepare. It is recommended you do this, as there are a number of things in the city only available after you return:
New shops - see the section above.
New enemies: The Evil Ripple User now appears, with an EXP yield of 3000 (the highest in the game for a normal encounter) which makes them even better for grinding than Overdrives.
If you convinced Hol Horse, a Mysterious Man can be found in the bar northwest of the map. He can be recruited with 30,000G.
The boss rush can be fought - see The Scribe Ani below.
A different ending route can be accessed, which is necessary for the Dark, Sacrifice, Unrest, and Succession endings. See Final Battle Retake below.
The Scribe Ani
Requirements: Dio's mansion has been found
In the southeastern part of town, near the hospital, there's a skull-faced man in robes who only appears after the Pet Shop event. Talking to him will start (without warning, so save before speaking to him) a boss rush against powered-up versions of the 15 Tarot Stands from the story, in a row, without the chance for recovery in-between fights. You will get no money from this battle, but you will get EXP and dropped items. You will also get a Phantom Blood after each battle.
Additionally, you'll get a random (1/22) bonus after the boss rush:
Full recovery to the entire party as well as stat bonuses and exp to Alicia and Berlin
Secret Book Vol. 2
Secret Book Vol. 9
Doraecat Comics
Stat bonuses for the entire party (+10 hp/sp, +1 power/durability/spirit/speed)
10000 or 5000 or 3000 EXP bonus for the entire party
Toxicant
10000 EXP bonus for the Crusaders not including the one in your party
Scrap of papyrus
50000G
Badge of Honor
Deep Pass Water
One of each status up items
+1FP with the Crusader in your party and 5000 exp for those not in your party
You can activate the boss rush as many times as you like by re-entering and leaving the hotel.
Note: The Scribe Ani is a character from the JoJo's Bizarre Adventure: The Genesis of Universe light novel.
Final Battle Retake
Requirements: Dio's Mansion has been found, total sum of entire party's FP is over 50
Stay in the hotel with the above conditions fulfilled, and your character can choose whether to go to bed early or stay awake. Head to bed to trigger a sequence of battles and events leading to one of the Everybody Lives endings - see Ending Guide for more details. Be aware that with the exception of one ending that's only accessible after beating the game at least 3 times, none of these endings will allow access to the Developer's Room and New Game + features.
Church of the Dark Lord
In the northern part of Cairo, there's a church for an evil cult that worships a dark god. Unlike the other churches in the game, which will randomly lower bad karma for a 100G donation, this church will raise your bad karma to 10 for 100,000G. You can also check your bad karma here, which is useful if you're going for a secret ending that requires it. If it's 5 or above, you'll see transparent demons, and if it's 10 or above, you'll be able to see them clearly and speak to them. Beware if you attempt to give a donation without enough G, as the nun will simply take all the money you currently have and kick you out, without giving you bad karma.
Enemy Data[]
Name
HP
EXP Gained
Dropped Money
Dropped Items
Notes
Freeze
150
300
100
Diamond C
Range S-M. Appears in groups of 3. True to their name, they will freeze you, a lot.
Spark
250
500
200
Overdrive SY
Range S-M. Appears in a group of 2. Its Thunder attack is particularly dangerous. Weak to water and vulnerable to Berserk and 1hitKO. Moves a little slower than Freeze on the map.
Zombie
110
130
30
Rations
Range: S. Can absorb HP with a strong bloodsuck attack.
Half-Zombie
130
150
30
Ripple-Infused Wine
It's a zombie that's half-gone, not a half-zombie/half-human. That'd be pretty dumb.
Mushroom Zombie
200
150
150
Temperance C
Weak to Light.
Giant Zombie
300
250
50
Range M: Great Medicine
Range S: Amazing Medicine
Starts at Range: M. Weak to Light. High HP and attack power.
She-Zombie
200
M: 200
S: 300
100
Ripple-Infused Wine
Range: S-M. They can attack in broad daylight due to their heavy clothing. Appears alone at range S, or in a group of 3 at range M. Weak to Light.
Mounted Soldier
200
250
200
Surgical Tools
Range: L. Random encounter. Often runs away.
Sniper
200
300
200
Sniper Rifle
Range: L. Random encounter on the map. Appears in a group of 2. Short-range attacks have no effect. The Snipe attack can sometimes inflict 1HKO. They will sometimes flee the battle before you can defeat them.
Overdrive
400
800
500
Sunlight Remedy
Range S-M. Appears in a group of 3. You can tell them apart from other automatic Stands because they run away from the protagonist and do not vanish when the radio is turned on. They're tough, and use Ripple attacks, but they have a high EXP yield and also give the highest chance of raising Iggy's FP out of any enemy, so they're worth chasing down. Vulnerable to 1HKO
(Evil) Ripple Warrior
1000
3000
1000
Secret Book Vol. 12
These enemies only appear if you return to Cairo after finding Dio's mansion. Range: S, and appears either alone or with Overdrive x2 - the ones that have Overdrives with them will jump around on the map. The drop is rare (2% drop rate), but teaches the Ripple Gale skill and will make the boss battles to follow much, much easier.
BOSS:Hol Horse
1200
3000
0 (He forgot his wallet at the hotel, remember?)
Darbitol
Range: M. Vulnerable to Darkness, Confuse, Sleep, and Berserk. If the player is a girl, he'll start with HoldBack status. Doesn't have much attack power, but will debuff your stats. His Homing Shot also inflicts Pursued status.
Range: M. Stats aren't that high, but almost all of his attacks can freeze you. If you're fighting with Iggy alone and he gets frozen, you're almost 100% doomed, so unless the protagonist with you, it's probably better to just run unless Iggy's levels are high enough to knock him out in a few turns. Vulnerable to Darkness and Poison.
BOSS: Ice Missile
120
10
10
Overdrive SY
Requiem G.E.
5 appear with Pet Shop - 2 at range S, 3 at range M. 2 turns after appearing, they'll use a self-destruct attack and crash into you. Damage isn't anything to worry about despite the number, but they'll likely inflict Dizzy and make you lose a turn. They'll regenerate if you defeat them, but not if they attack. (You won't get what little EXP and items they drop, though.) Weak to Fire.
Starts out at range S. Invincible to all non-close-range attacks, but really easy to inflict BlowBack on. This version has the Tower Needle attack from the Hard Mode Tower of Gray, which inflicts 1HKO with high accuracy, so watch out for that.
Range: M. Weak to Electricity. As long as you have decent mid-range attacks, he's a pushover.
Forever
1200
4000
Crazy DX
Starts out at range M. Is invincible when hidden in the wall, and has an Attack stat comparable to Dio's. If you want, use target-all moves before his Hook and Propeller get a chance to attack. Vulnerable to Berserk, Confuse, and Sleep.
Hook
150
800
Dardidrug
Range: M. Appears with Forever, who can revive it if defeated.
Propeller
100
800
Crazy BX
Range: M. Appears with Forever. Regenerates if you defeat it, but not if it self-destructs by crashing into you.
Range: S. High defense as always, can scatter slime to absorb HP, and has Push It To The Limit which he uses to heal and buff himself. Doesn't morph into other characters like he did in Singapore. If you have insta-death attacks, spamming them might wrap things up quicker than trying to whittle his health down. He's also vulnerable to Darkness, so use the UV Lasers if you have them.
Hol Horse
1800
4000
Darbitol
Range: L. Will use Push It To The Limit if your average level is 50. Has insta-death techniques and will debuff your Power and Speed. Other than that, he's not that tough, so take advantage of this battle to recover in preparation for Hanged Man.
Invincible, although he can be inflicted with status effects. 'Goes for the jugular' a lot to inflict 1HKO. Use your stock of Phantom Bloods wisely.
Oil Drum
1000
500
Foo Fightalin
5 appear with Hanged Man, 2 at range S and 3 at range M. Defeating one of the drums will end the battle, but unlike Lovers in Karachi, this drum is random. Has attacks that inflict Bleeding and BlowBack. All attacks are physical, though, so if you buff your durability with Joseph's Ripple Hair Attack or Iggy's Sand Wall you'll have an easy time of it. Save your recovery items and go all-out. The drums are vulnerable to BlowBack, Dizzy, and Surge, but it's much better to use target-all attacks then to take them out one-by-one. Probably the hardest fight in the whole boss rush, and if you're at a point where you need to heal with both characters every turn, you've probably already lost. If at all possible, make sure at least one character is attacking every turn and heal with Ripple-Infused Wine.
Range: S. If your average level is 50, she'll use Push It To The Limit. Honestly, not that big of a deal compared to Hanged Man. Use this battle to recoup some HP and SP from the previous fight before you defeat her.
Range: M. If your average level is 50, he'll use Push It To The Limit. Will inflict Dizzy on the entire party and use strong attacks that inflict BlowBack. Has high a Power stat and will buff his Speed into oblivion. His other stats aren't all that high, but he'll still take a while to defeat. Conserve your recovery items here.
Range: L. Pretty much invincible. Will revive the Corpses and use control moves on the party. Attacks are pretty strong too, so don't let your guard down. Defeating Justice will not end the battle, but its HP can be reduced with status conditions like NoBreath.
Corpse
250
500
Phantom Blood
Range: M. 3 appear with Enya, and Justice can revive them infinitely. Attacks are stronger than you'd expect, so use target-all moves to take care of them quickly. Vulnerable to Light-based attacks like the Ultraviolet Lasers.
3 at range M, 5 at range L. Defeating one will end the battle, but unlike the last fight, this is random. Best to use target-all attacks to damage all of them at once, but if you have strong single-target moves, testing your luck is still a viable strategy. Attacks are mostly physical, and they'll recover a lot. Every turn, each one will recover 60 HP, and any of them that have been defeated will be revived with the same amount of health. Weak to Fire and Light.
Sun
2000
5000
Sunlight Remedy
Range: L. If your average level is 50, it'll use Push It To The Limit. Mummy status will negate your recovery, and its Heat Ray does a ton of damage. It's also unaffected by status ailments. This'll be a long, tough battle, so make sure you have recovery items stocked up.
Range: S. If your average level is 50, he'll use Push It To The Limit. If your average level is above 40, he'll also use the Iai Slash. Other than that, you shouldn't have too much trouble if you keep an eye on your health and use close-range moves. Slightly vulnerable to Bind.
Judgement
1000
4000
Sunlight Remedy
Range: M. If your average level is 50, he'll use Push It To The Limit. He's way tougher than the one on the island - he has high attack power, and most of his moves inflict Dizzy. He's weak to Fire, though, so if you're with Abdul, he'll go down in a flash.
Sherry Clone
300
500
Phantom Blood
Range: S. Mostly uses physical attack, and can also self-destruct by crashing into you if your average level is above 40. If she does so, she cannot be revived. Weak to Fire and Light.
Abdul Clone
500
500
Phantom Blood
Range: M. Mostly uses physical attack, and can also self-destruct by crashing into you if your average level is above 40. If he does so, he cannot be revived. Weak to Fire and Light.
Range: S. If your average level is 50, she'll use Push It To The Limit. Invincible when hidden, during which she'll heal herself, and she 'goes for the jugular' to 1HKO you quite a bit. Also has attacks that target the entire party.