"There are six of them in all. This special corps is loyal to their master, but have their own will and vary in personality. Each has the power of a normal human, and damage is split between them." (In-Game Description)
Specials' normal attack is short-range, physical, hits all enemies, and has a 5% chance of inflicting Specials status.
The normal attack, Lonely Crowd, and All Agent Attack inflict Specials status, which is unique to Specials. It halves enemy's stats while affected and inflicts 10% of max HP +1 worth of damage.
Revives an ally from K.O.
Inflicts physical damage on one enemy.
Sic 'em Agent 1!
Inflicts non-elemental damage on an enemy. (S)
Orders Agent 2 to inflict Bind status on an enemy.
Inflicts Darkness status on all enemies.
Specials encircles the enemy and lowers stats. (S)
Sic 'em, Agent 3!
Inflicts severe damage on an enemy. (S)
Sic 'em, Agent 4!
Inflicts crippling damage on all enemies. (M)
Sic 'em, Agent 2!
Inflicts non-elemental damage on all enemies. (M)
Sic 'em, Agent 5!
Inflicts crippling damage on an enemy. (S)
Specials protect user from damage. Buffs resistance to all elements and physical attacks.
All Agent Attack
Inflicts crippling damage on all enemies. (S)
Push It To The Limit
Uses 100% of your potential.
Inflicts crippling damage/status on enemy. (S)
The following attacks can be learned randomly by staying in the hotel with certain party members. The chance to trigger these events are 1/48, or 1/24 in Iggy's case. Note: You have to be over level 30.
Party member needed
Inflicts crippling, defense-piercing damage on an enemy / (S) +Dizzy/BlowBack/Fear/NoBreath
Inflicts severe damage on enemy & sometimes 1HKOs / (M)
Inflicts severe damage on all enemies / (S) +Bleeding/Fear
Inflicts crippling, defense-piercing damage on all enemies / (S) +Stop
Inflicts severe defense piercing damage on all enemies / (M) +OnFire/BlowBack
Inflicts various status effects on all enemies if successful (S)
Taciturn, mature, and even a bit snobbish. A complex person who is tough to figure out, in part because they have trouble speaking their mind. You often get down in the dumps and are easily manipulated, but are profoundly empathetic, and the pain of others is your pain as well. (Personality Evaluation)
Basically, a poor talker. Specials represent the user's struggle with others, materialized under the form of a "human wall". Its user realizes the importance of protection of others, and is willing to even sacrifice itself for them.
Specials is the only Stand in the game besides Caravan to speak to the player. In addition, each one has its own distinct personality: Agent 1 is a peppy knife user, Agent 2 is a gentle giant, Agent 3 is a calm and collected martial artist , Agent 4 is a nihilistic gunman, Agent 5 is a timid coward who fights with traps, and Agent 6 is a young lady who likes to play pranks.
The move "Lonely Crowd" is a reference to the Specials song with the same name.